288,930,327    720    10,285    186/186    240,300/240,300 (100%)    300.01    3,259 

DEMO (v1.0.0)EVENT

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These options are automatic and based on the experience of the bot. The first 10-20 AP will be used for learning, so it is possible that in the first part of the story the decisions will not be chosen correctly. If you already have a set of decisions that you consider optimal for your account, we recommend you to complete the whilelist and blacklist, in this way you can shorten the learning process to 3-6 AP. Priority:
Whitelist Blacklist
Insert options that you would like to have higher priorities (30,25,37,42,...)
Insert options that you would like to have lower priorities (31,52,26,9,...)
1750 - Charisma +5
2500 - Charisma +25
5000 - Charisma +25 & Basic Talent +10
Human
8
1750 - Bonus Talent +3
2500 - Basic Talent +3
5000 - Basic Talent +5 & Bomus Talent +20
Knowledge
2
1750 - Defence +5
2500 - Defence +25
5000 - Defence +25 & Vitality +75000
Order
5451
1750 - Dexterity +5
2500 - Dexterity +25
5000 - Dexterity +25 & Bonus hit chance +10
Nature
2
1750 - Force +5
2500 - Force +25
5000 - Force +25 & Defence (on opponent) -15
Beast
1
1750 - Bonus Damage +6
2500 - Bonus Damage +30
5000 - Bonus Damage +30 & Basic Damage +12
Destruction
2500
1750 - Endurance +5
2500 - Endurance +25
5000 - Endurance +25 & Bonus Damage (on opponent) -18
Chaos
22
1750 - Bonus Talent (on opponent) -3
2500 - Basic Talent (on opponent) -3
5000 - Basic Talent (on opponent) -5 & Bonus Talent (on opponent) -20
Corruption
14
This mode helps you to stay alive as long as possible
Pause at Resume at Switch to health at: Switch back at:
Set the health level at which you want to pause for recovery. %
Set the level of health at which you want to continue with the story %
When your health drops under this level, the bot switches priority to "Health" automatically. Set it to -1 if you would like to turn it off. %
When your health reaches this level, the story continues with with the decisions you want to prioritize. %
Halves percentages from "Pause at" and "Resume at" inputs when detecting race event where you have double health.
Church
Maximum AP consumed at church: The maximum AP you would give for the church when your health becomes critical. If you set it to 10 AP, then it will go to church two times (5+10 AP)
if you have more than:
Consume AP for health regeneration only if you have more AP than the set amount