288,930,327    720    10,285    186/186    240,300/240,300 (100%)    300.01    3,259 
Cruel Orb of Aura

Duration of effect: 23:58:35
Powerful Orb of Claws

Duration of effect: 11:58:49
Angry Orb of Cruelty

Duration of effect: 11:58:53
Powerful Orb of Aura

Duration of effect: 1d 11:58:44

DEMO (v4.4.1)EVENT

| | | | | | | | | | |
These options are automatic and based on the experience of the bot. The first 12-18 AP will be used for learning, so it is possible that in the first part of the story the decisions will not be chosen correctly. If you already have a set of decisions that you consider optimal for your account, we recommend you to complete the whilelist and blacklist, in this way you can shorten the learning process to 3-6 AP. Priority:
Whitelist Blacklist
Insert options that you would like to have higher priorities (30,25,37,42,...)
Insert options that you would like to have lower priorities (31,52,26,9,...)
1750 - Charisma +5
2500 - Charisma +25
5000 - Charisma +25 & Basic Talent +10
Human
8
1750 - Bonus Talent +3
2500 - Basic Talent +3
5000 - Basic Talent +5 & Bomus Talent +20
Knowledge
2
1750 - Defence +5
2500 - Defence +25
5000 - Defence +25 & Vitality +75000
Order
5451
1750 - Dexterity +5
2500 - Dexterity +25
5000 - Dexterity +25 & Bonus hit chance +10
Nature
2
1750 - Force +5
2500 - Force +25
5000 - Force +25 & Defence (on opponent) -15
Beast
1
1750 - Bonus Damage +6
2500 - Bonus Damage +30
5000 - Bonus Damage +30 & Basic Damage +12
Destruction
2500
1750 - Endurance +5
2500 - Endurance +25
5000 - Endurance +25 & Bonus Damage (on opponent) -18
Chaos
22
1750 - Bonus Talent (on opponent) -3
2500 - Basic Talent (on opponent) -3
5000 - Basic Talent (on opponent) -5 & Bonus Talent (on opponent) -20
Corruption
14
This mode helps you to stay alive as long as possible
Pause at: Resume at: Switch to health at: Switch back at:
Set the health level at which you want to pause for recovery. %
Set the level of health at which you want to continue with the story %
When your health drops under this level, the bot switches priority to "Health" automatically. Set it to -1 if you would like to turn it off. %
When your health reaches this level, the story continues with with the decisions you want to prioritize. %
It is necessary to have the "42" option in the whitelist if you want it to be selected. And if you want the option "20" ("Brave") or "21" ("Accept") to be selected instead of the "42" option, when you don't have enough health, you will have to add one of these two options to the whitelist , immediately after "42". %
Halves percentages from "Pause at", "Resume at" and "Select 42 from story..." inputs when detecting race event where you have double health
Adjusts percentages based on a fixed story damage value
For: Pause at Resume at 42 story option min value
Min. Health:
Church
Maximum AP consumed at church: The maximum AP you would give for the church when your health becomes critical. If you set it to 10 AP, then it will go to church two times (5+10 AP)
if you have more than:
Consume AP for health regeneration only if you have more AP than the set amount